2026-06-15
Task Bar Hero Item Value Checklist: Keep, Upgrade, Sell, or Alchemy
Task Bar Hero item value is not one number. A piece of gear can be valuable because it helps your build, because it has Market appeal, because it is useful for a future class, or because it should become Cube/Alchemy resources.
First Sort
| Question | If Yes | If No |
|---|---|---|
| Does it solve your current wall? | Keep or upgrade | Continue checking |
| Does it match a hero you use? | Compare to equipped gear | Check future class use |
| Does it have useful sockets? | Review carefully | Lower priority |
| Does it have rare Unique Stats? | Save for comparison | Consider resource value |
| Is Market stable enough to list? | Compare listing slot value | Wait or keep |
Keep Items
Keep items that solve a named problem:
- Knight dying too early.
- Ranger needing attack speed.
- Sorcerer needing safer wave clear.
- Priest needing sustain support.
- Hunter needing boss pressure.
- Slayer needing enough lifesteal or defense.
If you cannot name the problem, do not spend rare resources yet.
Upgrade Items
Upgrade only when the item supports the next loop. A good upgrade should help with one of these:
| Goal | Upgrade Direction |
|---|---|
| Survive longer | HP, armor, resistance, sustain |
| Clear waves faster | Attack speed, cast speed, AoE, damage |
| Beat bosses | Focused damage, crit, survival breakpoint |
| Farm safely | Speed, consistency, lower failure rate |
Sell Items
Sell only after the item passes a build-value check. Marketable gear can still be better on your hero than in a listing slot, especially while listing slots are limited.
Alchemy Items
Alchemy is best for gear that is clearly not useful now, not useful soon, and not worth a limited Market slot. Be careful with high-rarity items during server migration windows.
Related Pages
Use Items, Hero-dric Cube, Steam Market, and Market tracker for the next decision.
Next reads
Continue with the beginner route, update notes, or the full guide archive when you want a different angle.